I dont know if this is a mistake or not, last MMO I played was. Until more servers get added, fans will, unfortunately, need to continue to wait their turn. The congestion issues being experienced across all of NA-FFXIV is caused by. A session timer may also help reduce the queue time for logins. The development team has already put in an in-game thirty-minute AFK timer to remove all non-active players. Fans pay to play the game and being told they can't will probably not go over well. A long queue is frustrating, but once adventurers are inside Eorzea, they can spend their time however they wish.įinal Fantasy XIV: Endwalker has attracted more players than spots available on the servers. While adventurers are still experiencing the new expansion, the wait time will probably continue to increase. These arent bad modes per se but Square Enix gives us all these really cool abilities to bonk people with but no dedicated mode explicitly for bonking people with them. Endwalker also reset mid-level EXP, which means progress will be harder to make up if sessions are limited. Crystalline Conflict is a 5v5 payload match where you cant queue with friends and the map changes with new effects every thirty minutes. Yesterday, I was able to get through a 3800 queue in an hour and half. That means this queue of 2400 will take approximately 6 hours to get through. Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition 0. I'm currently sitting at 2000 in my queue, and started at 2400 an hour ago. Community: 'Ugh stop catering to the hardcore raiders'. Ultimate Completion Rate 1 of active players. time while waiting for the queue in FFXIV. Community: 'Ugh stop catering to savage'. Theyre exacerbating the issues and making the situation worse. In most cases, this is considered to be caused by packet loss on the internet route or instability from the Wi-Fi connection in the player's internet. Fans sitting down on a day off, wishing to sink hours into FFXIV, will inevitably be upset when their normal time is cut short. (11) Savage Completion Rate 5+ of active players. The reason for this is that, as a result of longer queues and more time spent in the queue, there is an increased likelihood of issues occurring in relation to the player’s internet connection. If there was a limit to active sessions for characters, players would have to prioritize which activity they can do before they have to leave each day. Everything in an MMO takes extensive time to complete and each player finishes a task at a different rate.
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